Teacher/Mentor/Coach/Life-long Learner

Month: March 2026

Blog Post #8: Coding, Computational Thinking, and Gaming in Education

Computational Thinking as a Problem Solving Tool

Computational thinking is the process of breaking a problem into smaller parts, recognizing patterns, creating step by step instructions, and testing and revising when things do not work. When I think about it that way, it actually feels very aligned with teaching and learning. It is how I coach and how we help students improve in any subject.

This became most obvious to me when we talked about prompting AI. When you enter a vague prompt, you get a vague or unhelpful response. The tool is not mind reading. It responds to exactly what you give it. If the outcome is unclear, it usually reflects unclear input. The peanut butter and jam sandwich instruction video illustrates the same idea in a simple way. When the dad follows the directions exactly as stated, the result is a mess because the instructions lack precision. The humour works, but the deeper point is that we can only execute what we had been told.

That is what makes computational thinking so valuable. It forces you to slow down, clarify your intent, and organize your thinking into precise steps. When something does not work, it becomes feedback. It reveals where the thinking needs refinement.

In Physical and Health Education, this is not new. When teaching a complex movement, we do not just say ā€œshoot the ball.ā€ We break it down into components like foot placement, body position, timing, and follow through. If something is off, we isolate it, adjust, and try again.

Coding Beyond Math

I’ll be honest. When I hear the word coding, my first reaction is still not excitement. It feels technical and a bit removed from the kind of physical teaching I picture myself doing. But this week did give me some insight that coding is not really about the computer, but about deepening thinking. Additionally, before this week, I associated coding mostly with math. What stood out to me is how many non-math opportunities there are for integration.

In PHE, students could:

  • Design a simple interactive game that teaches the rules of volleyball
  • Create a Scratch animation that demonstrates how the heart rate changes during exercise
  • Build a digital tutorial for younger students on how to warm up safely

Coding becomes a tool that allows students to represent understanding in a different medium (cue multi-modal learning!).

Making Abstract Ideas Concrete

Another learning objective was understanding how coding can make abstract ideas more concrete.

Another learning objective was understanding how coding can make abstract concepts more concrete. In PHE, that feels especially relevant when we think about movement analysis.

In my biomechanics class, we filmed our sprinting and then analyzed our form to understand how body angles impacted speed and efficiency. We used tools like Kinovea to break down joint angles frame by frame, created free body diagrams to visualize force production, wore a Movesense sensor to track data, and used timing gates to measure performance. Instead of just hearing that ā€œforward lean mattersā€ or ā€œhip extension drives speed,ā€ we could actually see how the angles of our bodies influenced force and velocity. The math and physics stopped being abstract. They were visible in our own movement.

I can see how something similar could happen in a platform like Scratch. Students could design a simple sprint simulation where changing the angle of the torso or the force applied alters the speed of a character. Instead of memorizing ideal sprint mechanics, they could experiment. If the angle is too upright, speed decreases. If force application changes, acceleration shifts. It becomes a space to test and refine ideas.

The coding itself is not the point but it is making relationships visible. Just like in biomechanics, students could manipulate one variable at a time, observe the outcome, and adjust.

The Anna and Elsa activity from Code.org connects to this idea. Learners guide the characters to move and draw shapes on the ice, which means thinking carefully about angles and how many times a movement repeats. If the angle is slightly off, the shape does not come together the way you expect. That kind of immediate feedback makes geometry feel less abstract. Angles stop being numbers on a page and become something you can see unfold step by step.

Image from in-class work period attempting the Elsa + Anna Coding Activity

Gaming in Education

I have mixed feelings about games in education. I value play and engagement, especially in PHE where learning is already active and embodied. At the same time, I get cautious when something feels more like entertainment than actual learning.

I think some of that comes from my own experience. I remember being in the computer lab playing games like Gizmos and Gadgets and the TransCanada Highway driving game. I genuinely enjoyed them as they felt different and exciting. But if I am being honest, I do not remember what I was supposed to be learning.

Gizmos + Gadgets Game
Cross Country Canada Game

That is where my hesitation sits. I am not against games. I just think the purpose has to be really clear. If students do not understand why they are playing something or what they are meant to notice or practice, it can easily turn into ā€œfun computer timeā€ instead of meaningful learning.

The APA article helped solidified that. It did not say games are automatically good or bad for learning, but it emphasized that strong educational games have clear goals, immediate feedback, manageable challenge, space for reflection, and thoughtful support. That made sense to me as it is not about the game itself, but about the design behind it.

In PHE, we already do this through the TGFU method (Teaching Games for Understanding). We use small sided games and modified play to build tactical awareness and decision making. Those activities look like games, but they are intentionally structured. There is a clear learning focus underneath the play and we explicitly explain to the students WHY we are doing them, ensuring comprehension through guided questioning.

Even something like GetBadNews connects to this idea. It felt controversial in class, but I can see how stepping into the role of a misinformation creator could build critical awareness. The learning goal is explicit and you are not just playing but you are analyzing tactics through experience.

What I keep coming back to is clarity. Badges, leaderboards, or fitness points on their own do not guarantee depth. Without intention, gamification can shift the focus to winning or collecting rewards instead of actually understanding something. For me, the difference between distraction and depth comes down to whether the learning is visible and purposeful.

Video For Deeper Learning

The videoĀ “Top 5 Gamification Examples in Education”Ā shows how teachers use games with levels, challenges, and rewards to increase engagement, but with clear learning goals behind them. It emphasizes that gamification works best when it is intentionally designed to support understanding, not just motivation. When games are structured around clear outcomes and feedback, they can deepen learning rather than distract from it.

Final Thoughts

This week helped me see coding and gaming less as add ons and more as tools. They are not replacements for movement, discussion, or hands on experience, but they can enrich them, especially in PHE and high-performance training.

Computational thinking builds clarity, patience, and structured problem solving.
Coding provides a creative medium for demonstrating understanding.
Games can increase engagement when they are intentionally designed.

As a future PHE educator, I want technology to serve learning, not the other way around. If coding and gaming helps students think more deeply, collaborate more meaningfully, and take ownership of their learning, then I can see myself including it in my classroom.

Free Inquiry#4 – Injury Recovery

This week felt heavy. Not because my pain got worse. Physically, things are actually improving. But mentally, this has probably been one of the hardest weeks so far.

Learning to slow down and be patient.


General Overview

Overall, there has been real progress. I’ve been tracking my pain daily, and this week my baseline dropped to a 2–4 out of 10. Before this, I was consistently sitting at a 5–6. There have been a couple spikes, but they don’t last long, which feels significant. My physio also cleared me to begin incorporating more strength training beyond just isometric exercises, which feels like forward motion.

I’m still not cleared for any cross-training. No biking. No swimming. No long walks. Nothing that gives me that aerobic release, and I think that’s where the mental struggle is really coming from.


The Endorphin Gap

I miss pushing myself. I miss the feeling of finishing a hard workout and knowing I showed up fully. I miss the rush and the clarity that comes after. For years, that’s been how I process stress, build confidence, and feel accomplished.

Yoga, which I’ve only recently been cleared to reintroduce, is good and i’m grateful for it. But it doesn’t give me the same energy or feelings of pride after. To be honest, I really haven’t found anything yet that does.

On top of that, I’m missing my first official race of the season. That one has been hard to swallow. Races mark time for me, a chance to show improvement from the previous year, and they give structure to my training. Missing it feels like watching something meaningful move forward without me. Running feels closer than it did, but it’s still out of reach.

That ā€œalmostā€ is emotionally exhausting.


Why I’ve Been So Tired

Something I have been really struggling with is extreme fatigue. Which at times makes no sense because I am not doing much of anything!

However, this week I came across a post from The Injury Psychologist on Instagram that really helped me understand what’s been happening mentally. I’ll attach the link below, but here’s what stood out to me.

One slide said:Ā ā€œRecovery is a full-time mental job.ā€

It explained how injury places the brain in constant monitoring mode. Even when you’re physically resting, your mind is scanning:

  • Is this pain normal?
  • Am I doing enough?
  • Am I pushing too much?
  • Is this healing fast enough?
  • Am I falling behind?

Another slide talked about how the brain struggles when the path forward isn’t clear. Injury disrupts rhythm especially as timelines shift and progress feels uneven. And the brain doesn’t like uncertainty (especially mine), so it fills the gaps by analyzing, questioning, and searching for reassurance. That constant background processing is draining.

There was also a slide that said:Ā ā€œThe mind can recover its energy too.ā€Ā It explained that as healing becomes clearer and trust in your body rebuilds, the mind doesn’t have to work as hard to monitor and protect you.

Reading that helped me reframe my fatigue. But if my brain is essentially on high alert all day—tracking pain in my tibia and knee, evaluating every sensation, questioning when I will be able to return to ‘normal’—that makes sense.

Recovery isn’t just physical. And I am realizing that even when my body is resting, my mind isn’t.

Instagram Post Here:

https://www.instagram.com/p/DVgq4_cimsi/?utm_source=ig_web_copy_link&igsh=NTc4MTIwNjQ2YQ==


Challenges This Week

This week, staying positive has been harder.

There were a few days where I felt really low, flat, and unmotivated. Missing the version of myself that could go out and hammer a workout and feel strong.

Additionally, this week my summer soccer coach emailed asking about availability for the upcoming season, which starts in April, and I had to face the strong realization that realistically my body won’t be in peak form until at least midway through the season; even if I’m back to run-walks by then, there’s no way I could sustain the energy, effort, and strength required to play a full-out game, especially in the position I typically play, and that was another hard truth to sit with.

Missing my first race of the season amplified that. It forced me to sit with the reality that I’m not just ā€œalmost back,ā€ but i’m still in it.

I’ve had to really work to not let that spiral into frustration.


What I’m Working On

Two things have been grounding me this week:

1. Gratitude journaling.
Each day I’ve been writing down what I’m grateful for. Some days it’s big things. Some days it’s as simple as low pain or good sleep. It’s not about forcing positivity. It’s about widening my perspective.

2. Focusing on what I can control.
I can’t control the exact timeline of bone or tissue healing. But I can control:

  • My nutrition
  • My sleep
  • My rehab consistency
  • Listening carefully to my body

I’m also continuing to show up fully for the people I coach in the running community and the students I work with at Oak Bay High and Vic High. Even if I can’t physically demonstrate everything, I can model patience, self-awareness, and long-term thinking. If anything, this injury has reinforced the message I give them: health first. Always.

I’m also channeling energy into practicum prep. There’s something stabilizing about planning, learning, and focusing on the educator I’m becoming. Part of me has been reflecting on whether this injury is also asking me to strengthen the mental side of my performance identity before I’m ready to fully return physically.


Lessons Learned

This week reminded me:

  • Recovery is deeply psychological.
  • Fatigue doesn’t mean I’m weak; it may mean my brain is working overtime.
  • Progress doesn’t always feel exciting while you’re in it.
  • Running being ā€œcloseā€ can feel harder than it being far away.

Even on the lower days, conversations with my coach and other professionals helped. I’m learning how to fuel more intentionally. How to rest without guilt. How to separate my worth from my workouts. How to be patient.

Those are skills I’ll carry long after this injury has fully healed.


Progress

Even though this week felt mentally tough, there is measurable progress:

  • Pain reduced to a 2–4 most days
  • Cleared for more advanced strength exercises
  • Better understanding of mental fatigue
  • More intentional focus on recovery practices

Running still feels close, but not here yet. Missing my first race hurts. I won’t pretend it doesn’t.

But I also know this: healing isn’t just about getting back to the start line. It’s about building something steadier underneath me.

This week wasn’t about proving anything physically. It was about learning how to carry the weight of recovery with a little more awareness and a little more patience.

The Pros and Cons of Using Technology in PHE

As future PHE educators, we are preparing to teach a subject rooted in movement, connection, and lived experience. Through our link-to-practice placements and prior coaching roles, we have seen both the value and the tension that technology brings into gyms, fields, and studios.

Technology is already present in schools. The question is not whether it belongs in Physical and Health Education, but how to use it intentionally without compromising movement, inclusion, and meaningful learning. PHE is one of the few spaces in school where students are fully embodied. That responsibility should guide every decision we make about digital integration.

Please enjoy the following video or read the rest of the blog post below to dive deeper into this topic.


Technology in Assessment and Feedback

One of the strongest arguments for using technology in PHE is its role in formative assessment. Clear and timely feedback has a significant impact on student learning (Black & Wiliam, 1998; Hattie, 2009). In fast-paced movement environments, however, providing individualized feedback can be difficult.

For example, in one of our EPHE skill classes, recording short clips during a volleyball serving lesson noticeably deepened reflection. When we, as students, watched our own performance and compared it to the given success criteria, we were able to identify specific adjustments. The feedback shifted from general external awareness to targeted self-correction.

The following video demonstrates this process clearly. Students perform a skill, immediately review the footage, and attempt the movement again with a specific focus. The tight feedback loop (perform, review, adjust) makes learning visible and actionable in real time.

Similarly, the next video shows how digital platforms can track fitness data, assessment benchmarks, and progress across units. Rather than replacing movement, the system organizes evidence of learning and supports ongoing feedback. It highlights how technology can strengthen accountability and documentation while still centering physical activity.

Research supports this approach. Video-supported feedback improves motor skill development when combined with structured reflection (Potdevin et al., 2018).

How technology can support assessment

  • Video recordings for skill analysis
  • Digital portfolios that demonstrate growth
  • Structured student reflections
  • Apps that track effort or personal goals

Benefits

  • Makes learning visible
  • Strengthens self-assessment
  • Documents progress over time
  • Supports data-informed instruction

Challenges

  • Reviewing submissions requires time
  • Risk of over-assessing and reducing movement
  • Privacy and consent considerations
  • Unequal device access

Across schools, access varies significantly. In some settings, every student had a device. In others, a single teacher iPad was shared. Technology strengthens assessment only when it sharpens feedback cycles rather than dominating instructional time.


Differentiation and Inclusion

Inclusive practice is central to effective PHE. The Universal Design for Learning framework emphasizes multiple means of engagement, representation, and expression (CAST, 2018).

During a dance unit in one of our placements at Belmont Secondary, students who struggled with live demonstrations or missed the previous class benefited from replaying short instructional clips at their own pace to learn the choreography. In another experience, translation tools and pre-made digital task cards played on an ipad during a tennis unit supported multilingual learners in accessing task instructions more independently.

The video below reinforces this idea. It presents practical strategies such as using video breakdowns, fitness tracking tools, and apps to personalize goal setting. What stands out is that the technology is manageable and clearly tied to learning intentions as it supports diverse learners without overwhelming the lesson.

In coaching settings, digital goal tracking can also help injured athletes stay connected to team culture while working within modified programs. For example, an athlete recovering from an ankle injury might log their rehab exercises in the same shared platform where teammates record sprint times or strength sessions. While their training looks different, they are still contributing to team goals, tracking progress, and participating in weekly check-ins. That connection can significantly impact motivation and belonging, especially during periods when athletes might otherwise feel isolated from the group.

Research suggests digital tools can increase participation and access for students with disabilities when implemented intentionally (Casey et al., 2017). For example, in a PHE class, a student with a learning disability or processing delay might benefit from having access to short, captioned video demonstrations they can pause and replay before joining an activity. Instead of feeling overwhelmed by fast verbal instructions, they can review the movement at their own pace and enter the task with greater confidence. In these cases, the technology does not lower expectations, but it simply provides an accessible pathway into the learning.

Examples

  • Replayable visual demonstrations
  • Translation tools
  • Digital choice boards
  • Adaptive fitness tracking
  • Modified goal tracking for injury

Benefits

  • Supports varied learning needs
  • Allows self-paced review
  • Provides alternative ways to demonstrate understanding
  • Maintains engagement during modification

Challenges

  • Access inequities may widen gaps
  • Teachers require training
  • Devices can shift focus away from embodied learning

Technology can amplify inclusive practice, but it cannot replace thoughtful planning.


Student Engagement and Motivation

Technology can energize lessons. QR code fitness stations, projected interval timers, and music integration often increase structure and participation quickly.

The previous WELNET video highlights how apps and tracking tools connect movement to students’ everyday technology use. When students set personal goals and monitor progress, engagement often increases because the learning feels relevant.

At the same time, we have observed how quickly devices can become distractions. During one lesson one of our group members did at Rockheights Middle School, they used iPads for video demonstrations. However, several students became more focused on rewatching clips, switching between apps, and taking photos than actually practicing the skill. Instead of using the video as a quick reference, it turned into extended screen time between attempts. As a result, repetitions decreased and the overall intensity of the lesson dropped. When screens begin to dominate attention, movement quality and engagement can decline. 

The lesson here is even when a tool is well planned, it might not match the energy or focus of that class on that day. Paying attention to how students are responding and being willing to adjust is part of good teaching. In this case, switching to paper skill breakdowns protected movement time and brought the focus back to practice. It was a great reminder that the goal is not to use the most innovative tool. The goal is to support learning by guaging the group dynamic and needs and only use technology when it is strengthening the student’s ability to engage in the lesson, not compete with it.

Technology supports motivation when it:

  • Encourages autonomy
  • Reinforces goal setting
  • Builds competence
  • Connects learning to real-world tools

It becomes problematic when:

  • It distracts from skill development
  • It increases passive screen time
  • It prioritizes numbers over physical literacy

In a subject centered on health and movement, technology should deepen embodied experience, not compete with it.


Teacher Planning and Professional Practice

Technology has also shaped our own learning in skill and methods classes. Shared planning documents allowed us to co-construct units in real time, leave feedback for one another, and adjust lessons collectively rather than planning in isolation. In skill-based courses, such as Net Games and our TGFU course, reviewing videos of our own teaching made pacing, clarity of cues, and actual movement time more visible. It pushed us to refine our instruction in ways we would not have noticed otherwise.

Moving forward as future educators, we can use these same tools to strengthen lesson planning collectively. Shared digital planning spaces can support consistency across classes, allow us to reflect on what worked, and build stronger progressions year over year. When technology aligns with pedagogy and content knowledge, as emphasized in the TPACK framework (Koehler & Mishra, 2009), it becomes a tool for professional growth rather than just another platform to manage.

Technology can support teachers through

  • Lesson planning platforms
  • Access to demonstration libraries
  • Collaboration tools
  • Digital progress tracking
  • Communication systems

Benefits

  • Improves organization and documentation
  • Encourages collaboration
  • Supports reporting
  • Connects school and home

Professional development remains essential to ensure technology is used ethically and effectively.


Conclusion

Technology has a meaningful place in PHE when it strengthens formative feedback, makes learning visible, supports inclusion, and aligns clearly with learning goals. In these cases, it deepens reflection and enhances movement-based learning rather than replacing it. However, it becomes problematic when it reduces movement time, creates inequities in access, distracts from embodied learning, or adds screen time without clear purpose. The impact of technology ultimately depends on how intentionally it is used and whether it protects the core values of Physical and Health Education.

As future educators, our responsibility is not to reject technology or adopt it uncritically. It is to use it intentionally, protecting the integrity of movement-based learning while adapting to contemporary educational contexts.


References

Black, P., & Wiliam, D. (1998). Assessment and classroom learning. Assessment in Education: Principles, Policy & Practice, 5(1), 7–74. https://doi.org/10.1080/0969595980050102 

Casey, A., Goodyear, V. A., & Armour, K. (2017). Digital technologies and learning in physical education: Pedagogical cases. Routledge. 

CAST. (2018). Universal design for learning guidelines version 2.2. http://udlguidelines.cast.org

Hattie, J. (2009). Visible learning: A synthesis of over 800 meta-analyses relating to achievement. Routledge.

Immediate video feedback in PE. (n.d.). YouTube. https://www.youtube.com/watch?v=CHjH8TmC9kg

Koehler, M. J., & Mishra, P. (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1), 60–70. https://citejournal.org/volume-9/issue-1-09/general/what-is-technological-pedagogicalcontent-knowledge

PhysEd Q & A. (n.d.). How do you integrate technology into PE class [Video]. YouTube. https://www.youtube.com/watch?v=IQtHeBSYrGA

Potdevin, F., Berthoin, S., & Gerbeaux, M. (2018). Effects of video feedback on motor skill learning in physical education. Journal of Teaching in Physical Education, 37(2), 1–10. https://hal.science/hal.pdf 

WELNET. (n.d.). WELNET: 21st century technology for physical education [Video]. YouTube. https://www.youtube.com/watch?v=quVCwiI3w1o

Blog Post #7

When I think back to my own K to 12 experience, I honestly do not remember accessibility being talked about explicitly. I remember one student who used a laptop for typing because handwriting was painful and slow. I remember another who wore headphones during work blocks. At the time, I did not think of those as assistive technologies. They were just tools that helped those students learn.

Now, after being in classrooms as a teacher candidate, I see how much design choices matter. Accessibility is not just about having a device available. It is about whether the way I design a lesson invites students in or quietly shuts them out.

Assistive Technology Is Not a Bonus

Assistive technology is often framed as something extra, like a support or modification. But for many students, it is the only way they can access the learning in the first place.

In BC classrooms, a significant number of students have identified diverse learning needs. And many more have needs that are not formally diagnosed. When I think about that, I realize that accessibility is not about a small minority. It is about designing for real classrooms.

The Accessibility Practices We Often Miss

Here are a few practices I see overlooked often, including by myself.

1. Alt Text That Actually Describes the Image

I used to think adding alt text meant writing something quick like ā€œstudents workingā€ or ā€œclassroom photo.ā€ Technically, that is alt text. But it is not meaningful.

If the image is conveying important information, the alt text should reflect that. For example, instead of writing ā€œgraph,ā€ I could write, ā€œBar graph showing steady growth in reading scores from September to January, with the largest increase between November and December.ā€ That level of detail changes the experience for someone using a screen reader. It makes the visual content perceivable.

I have also learned that decorative images should have empty alt text so they are skipped. That was something I did not know before. I used to describe everything, which can actually make navigation more frustrating.

2. Headings That Are Just Bigger Fonts

This is one I am guilty of. In Google Docs and WordPress, it is easy to make text bigger and bold and call it a heading. But screen readers rely on actual heading styles to navigate. If I skip from Heading 1 to Heading 3 because it ā€œlooks better,ā€ that creates a structural gap.

Using proper heading hierarchy is not about aesthetics. It is about operability. Someone using a screen reader can jump from heading to heading to understand the layout of the page. Without that structure, the page becomes a wall of text.

3. Colour Contrast

I love soft, neutral colours. Light grey text on a white background looks clean to me. But clean does not always mean accessible.

I was surprised to learn how many colour combinations fail contrast checks. Something that looks fine on my laptop might be unreadable for someone with low vision or colour blindness.

This is one of those practices that benefits everyone. High contrast text is easier to read when you are tired, on a small screen, or in bright light.

4. Captions That Are Never Edited

Automatic captions on platforms like YouTube are convenient, but they are not perfect. I have uploaded videos and felt relieved when the captions appeared. Then I actually read them.

Names are wrong. Punctuation is missing. Subject specific vocabulary gets distorted. If a student relies on captions, those errors matter.

Editing captions takes time. But if I am assigning a video as part of learning, that time is part of the work. Accessibility is not an afterthought. It is embedded in the design.

5. PDFs That Are Essentially Photos

This one surprised me. A scanned PDF might look clear and readable to me. But to a screen reader, it can be an image with no readable text.

That means the content is not perceivable unless it is properly formatted with selectable text and tagged structure. I have definitely uploaded PDFs in the past without thinking about that.

Evaluating Tools With Intention

This week also pushed me to think about how we evaluate educational technology. The SAMR model asks whether a tool is substituting, augmenting, modifying, or redefining learning. The Triple E Framework focuses on engagement, enhancement, and extension.

I appreciate how the Triple E Framework forces us to ask whether a tool is actually deepening understanding or just making something look more exciting.

For example, an interactive H5P video might feel innovative. But if students are just clicking through without thinking, it might score high on engagement and low on enhancement. And if that video is not captioned or keyboard navigable, it is also excluding learners.

A tool can be high on the SAMR ladder and still be inaccessible. That realization was important for me because innovation without accessibility is not progress.

Why Accessibility Is Still Overlooked

I think digital accessibility is often missed because it feels invisible. If you are not personally using a screen reader or captions, it is easy to forget they exist.

There is also a perception that accessibility is extra work. Something you do if you have time. But the more I reflect on it, the more I agree with the idea that designing for accessibility is not extra but crucial to student success.

When I imagine a student in my future classroom trying to access a resource I created, I do not want their first experience to be a barrier I accidentally built.

Accessibility is about equity and dignity. And it is about being intentional with every heading, every image, every video, and every colour choice. I am realizing that accessible design is not a checklist I complete at the end. It is a mindset I need to carry into every lesson I create.

Further Information

Here is really useful video on digital accessibility that you can watch to deepen your understanding and bring it into your own work:

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